fallguysultimateknockout
Movement Controller Icon
This controller is the anchoring start point for other objects connected to it.
~ Object description, Fall Guys Creative

Movement Controllers (or movement controllers)[1] are interactive objects in Fall Guys Creative. They were first introduced in the Tropical Tides Update. Similarly to the Rotation Controller, objects linked to it will move on their own. Each Movement Controller comes with its own Waypoint, which can be moved around independently of the controller. Linked objects will move the distance and direction from the Movement Controller to the Waypoint, using the former as an anchoring start point and the latter as an end point.

A Movement Controller as seen in the Level Editor

A Movement Controller as seen in the Level Editor

In the Level Editor, a Movement Controller takes the shape of a green arrow cross with a hollow circle in its center. A double arrow, which resembles the arrows seen when 3D Rotating an object, runs through its center perpendicular to the arrow cross; the double arrow is not present in the object's icon. A Waypoint takes the shape of a green location marker with a green ring around its base.

Movement Controllers cost 5 budget, and each linked object costs an extra 15 budget. Only 10 Movement Controllers are allowed in one level. Waypoints are not given a budget.

Common uses

In the absence of more than two themes as well as certain obstacles, Movement Controllers are often linked with primitives and similar objects to recreate the following obstacles:

Compatible objects

Most obstacles and interactives (such as other Rotation Controllers) cannot be linked to a Rotation Controller, but there are some exceptions, such as Bumpers.

Movement Controllers can be linked to Trigger Buttons, Pressure Plates, and Trigger Zones in order to be toggled.

Compatible objects
Padded Floor

Retro Padded Floor
Padded Floor
Slime Floor

Retro Slime Floor
Slime Floor
Circular Platform

Retro Circular Platform
Circular Platform
FG creative object Floor Kill Zone Common
Respawn Zone/Elimination Zone
Block Primitive Cone Vanilla

Block Primitive Cone Retro
Cone
Vanilla Blunted-Cone

Retro Blunted-Cone
Blunted-Cone
Block Primitive Pyramid Vanilla

Block Primitive Pyramid Retro
Pyramid
Block Primitive Triangle Equilateral Vanilla

Block Primitive Triangle Equilateral Retro
Equilateral Triangle
Block Primitive Triangle Isosceles Vanilla

Block Primitive Triangle Isosceles Retro
Isosceles Triangle
Vanilla Wedge

Retro Wedge
Wedge
Vanilla Sphere

Retro Sphere
Sphere
Block Primitive Sphere Half Vanilla

Block Primitive Sphere Half Retro
Hemisphere
Block Primitive Sphere Quarter Vanilla

Block Primitive Sphere Quarter Retro
Quadrasphere
Block Primitive Sphere Octant Vanilla

Block Primitive Sphere Octant Retro
Octantsphere
Vanilla Hexagon

Retro Hexagon
Hexagon
Vanilla Quarter-Bowl

Retro Quarter-Bowl
Quarter-Bowl
Vanilla Capped-Pipe

Retro Capped-Pipe
Capped-Pipe
Block Primitive Pipe Vanilla

Block Primitive Pipe Retro
Pipe
Padded Semicircle

Retro Padded Semicircle
Padded Semicircle
Vanilla Quarter-Circle

Retro Quarter-Circle
Quarter-Circle
Block Primitive Torus Vanilla

Block Primitive Torus Retro
Torus
Vanilla Square-Pipe

Retro Square-Pipe
Square-Pipe
Padded Block

Retro Padded Block
Padded Block
Padded Triangle

Retro Padded Triangle
Padded Triangle
Vanilla Pillar

Retro Pillar
Pillar
Beam2 (S1)

Retro Beam
Padded Beam
Bumper (donut)

Retro Donut Bumper
Bumper
Arrow Helper

Retro Arrow Helper
Sign (Arrow Helper)
Rainbow

Retro Rainbow
Rainbow
Arch

Retro Arch
Arch

Settings

Settings for Movement Controller
Setting Available arguments Default Notes
Toggle On/Off True/False True
Start Delay (s) 0-Time Limit (minutes) × 60 0 Increments of 0.5
Movement Mode Repeat, Teleport, Once Repeat
Speed Slowest, Very Slow, Slow, Normal, Fast, Very Fast, Fastest, Yeet Very Slow
Pause Delay (s) 0-Time Limit (minutes) × 60 0 Increments of 0.5
Available only if Movement Mode is set to Repeat
Settings for Waypoint
Setting Available arguments Default Notes
Start Delay (s) 0-Time Limit (minutes) × 60 0 Increments of 0.5
Speed Slowest, Very Slow, Slow, Normal, Fast, Very Fast, Fastest, Yeet Very Slow

References

  1. "This can be used to set an end point for the objects attached to a movement controller." - Waypoint description, Fall Guys Creative
  2. https://www.youtube.com/watch?v=lR7HdE-5tUs