Pendulums are obstacles in Fall Guys. They were first introduced in Season 1 (Legacy).
Obstacle description
Pendulums are wrecking balls suspended from rods that swing back and forth. They usually knock players over and away; however, players can dive or jump off of them to launch themselves in the desired direction.
At the start of Season 3 (Legacy), a new winter-themed Pendulum was announced on the Fall Guys Twitter page.[1][2] Its name was voted on, and the winning name was Ringus Dingus. This Pendulum is based on a sleigh bell, and its name comes from "ring" and "ding", onomatopoeias for the sound a bell makes.
Cosmic Highway
There are a total of 3 Pendulums on
Cosmic Highway, one in the middle of the second section and two at the end of the fourth section.
A Pendulum on the end of the fourth section of Cosmic Highway.
Dizzy Heights
Some alternate versions of
Dizzy Heights present Pendulums in the section with the spinning plates. If the player is hit, they may fall in the underneath section.
One of the Pendulums featured in this Dizzy Heights variant.
Fall Ball
Fall Ball has an alternate version which may present two Pendulums in the nets, to make scoring a goal harder.
A Pendulum "guards" the yellow team's goal on Fall Ball.
Gate Crash
As of Season 5.fun,
Gate Crash may have five Pendulums after the second row of gates.
This Gate Crash variant features several Pendulums.
Hit Parade
The game
Hit Parade has a section completely filled with Pendulums. Depending on the version of the game that comes out, they can swing from the right to the left or from the direction behind the player to the direction where the player is going. They are presented like swinging balls, with the ball being coloured half in a colour and half in another colour, and a rope that keeps them coming from anywhere. An alternate version also adds Pendulums in the first section
Pendulums section of Hit Parade
Hoopsie Daisy
On Season 2.5 (Legacy),
Hoopsie Daisy had two separate variants that included Pendulums: one where one Pendulum would be present above each Spinning Plates and one where two Pendulums would be present in the middle of the arena, right where the two big Conveyor Belts converge. The former variant has been removed at some point during Season 3 (Legacy) and can no longer be found in the game.
Pendulums featured in this Hoopsie Daisy variant.
Jinxed
The game
Jinxed has several Pendulums, to make the escape (or the chase) harder.
Some Jinxed Pendulums over the "trenches".
Knight Fever
One alternate version of
Knight Fever has Pendulums in the slime downhill.
Pendulums swinging on the slime downhill in an alternate version of Knight Fever.
Royal Fumble
In
Royal Fumble, some Pendulums are present to annoy the players in their escape (or their chase).
Royal Fumble Pendulums floating above the arena.
Ski Fall
Before the last wheel, as a variation in
Ski Fall, two Ringus Dinguses swing, possibly hitting the incoming players.
As a workaround, players commonly use the Blizzard Fans located on the sides of the wheel.
This Ringus Dingus makes it harder for players to reach the final rings on Ski Fall.
Slime Climb
As a variation, the final section of
Slime Climb, can have three Pendulums needed to be avoided in a slime path.
Originally, before the introduction of variants, Pendulums were the only obstacles present in the final stretch of Slime Climb.
Space Race
Space Race has 4 Pendulums in the Conveyor Belt section. The last one swings diagonally, unlike the others.
The Pendulums in the conveyer section.
Tundra Run
A single Ringus Dingus is present in the final section of
Tundra Run, right before the Finish Line. It can be replaced by a Thicc Bonkus.
The Ringus Dingus in Tundra Run.
Wall Guys
A Season 2-exclusive variation of
Wall Guys featured multiple Pendulums on top of the walls. Some of them would swing from side to side, and others would swing back and forth.
Multiple Pendulums in Wall Guys.
Fall Guys Creative
In Fall Guys Creative, Pendulums cost 25 budget, and only 40 can appear in a single level.
| Setting | Available arguments | Default | Notes |
|---|---|---|---|
| Style | Available only in Original theme | ||
| Size | Small, Large | Small | |
| Scale | 0.25-10 | 1 | Increments of 0.25 |
| Start Delay (s) | 0-Time Limit (minutes) × 60 | 0 | Increments of 0.5 |
| Swing Speed | Slow, Normal, Fast | Normal |

