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Checkpoints - Fall Guys: Ultimate Knockout Wiki
Fall Guys: Ultimate Knockout Wiki
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Fall Guys: Ultimate Knockout Wiki

Checkpoints are small areas in Fall Guys where players respawn after falling off a level or entering a Respawn Zone. When a Checkpoint is reached, a circular effect appears along with a sound effect.

Checkpoint[]

Checkpoints are visible platforms in Fall Guys. They were first introduced in Season 1 (Legacy).

Obstacle description[]

Checkpoints are small areas where players respawn. Checkpoints can be wide, but can also be long allowing players to respawn further ahead. Most Checkpoints have Padded Walls at the side of the checkpoint, but some seasons have extra pillars next to those Padded Walls. They are usually marked with chevrons pointing towards the Finish Line.

In Fall Guys Creative, Checkpoints cost 15 budget.

Season 1 (Legacy)[]

Season 1 (Legacy) Checkpoints are the same as the ones found in Creative, that being with a blue flooring, purple base and white chevrons. Two yellow Padded Walls can also be found on opposite sides of the Checkpoint.

The following Season 1 (Legacy) levels have traditional Checkpoints:

  • UI Medal Icon DizzyHeights Dizzy Heights has 3 Checkpoints in total, two before the Rolling Ball-section and one before the pyramid of Spinning Plates. The Checkpoints in Dizzy Heights look different to normal checkpoints, as they are just purple rectangles, instead of the detailed ones.
  • UI Medal Icon GateCrash Gate Crash has only one Checkpoint, that one being before the Slime ramp.
  • UI Medal Icon SeeSaw See Saw has 6 Checkpoints, a set of two after the first section, a set of three after the second set of see-saws and a final T-shaped Checkpoint before the last section.
  • UI Medal Icon TheWhirlygig The Whirlygig has one Checkpoint, that one being right after the first Conveyor Belt ramp. Another checkpoint is present, but this one is a Checkpoint Zone instead of a regular checkpoint.

Season 2 (Legacy)[]

Checkpoints in Season 2 (Legacy) levels have green flooring and purple Padded Walls. Fortified walls with intangible torches are found on the sides. The following Season 2 (Legacy) levels have traditional Checkpoints:

Legacy Season 2 checkpoint in Knight Fever.

Legacy Season 2 checkpoint in Knight Fever.

Season 3 (Legacy)[]

Checkpoints in Season 3 (Legacy) levels have a pinkish white flooring and snowed-over Padded Walls. Instead of chevrons, the winter checkpoints contain snowflakes.

The following Season 3 (Legacy) level has traditional Checkpoints:

Legacy Season 3 checkpoint in Tundra Run.

Legacy Season 3 checkpoint in Tundra Run.

Season 4 (Legacy)[]

Checkpoints in Season 4 (Legacy)-styled levels are a dark purple/black colour and have neon yellow arrows on top of the flooring. Padded Walls with signage saying "4041" are present on the outside of the checkpoint.

The following Season 4 (Legacy) levels have traditional Checkpoints:

The Legacy Season 4 checkpoint before the Button maze in Skyline Stumble.

The Legacy Season 4 checkpoint before the Button maze in Skyline Stumble.

Season 5 (Legacy)[]

Season 5 (Legacy) Checkpoints have lime green floorings, a dark blue base with the signature light blue triangle pattern. 3 yellow chevrons are also on the flooring. Plants are found on the sides.

The following Season 5 (Legacy) levels have traditional Checkpoints:

The Legacy Season 5 checkpoint in Treetop Tumble.

The Legacy Season 5 checkpoint in Treetop Tumble.

Season 6 (Legacy)[]

The Checkpoint in Season 6 (Legacy) has two colourful pillars on both side of the Checkpoint, the Checkpoint has a purple underside and a light blue and blue flooring. A confetti-like pattern is visible on the light blue parts of the flooring. Lights are also hung between the two colourful pillars.

The following Season 6 (Legacy) levels have traditional Checkpoints:

  • Icon Full Tilt Full Tilt has 5 checkpoint throughout the level, two sets of two long checkpoints and one T-shaped checkpoint resembling UI Medal Icon SeeSaw See Saw and UI Medal Icon BigFans Big Fans.
  • Icon Party Promenade Party Promenade has 5 checkpoints in the level, on after the funnel section, one before the wall drop section, one after getting shot out of the blue Vacuum Tubes, one before and one after the split section.
  • Icon Pipe Dream Pipe Dream has one traditional checkpoint after the last set of Vacuum Tubes, the rest are Zones.
The Legacy Season 6 checkpoint in the  of Party Promenade.

The Legacy Season 6 checkpoint in the Splash Image of Party Promenade.

Season 1[]

Checkpoints in Season 1 have 3 white chevrons on a medium blue flooring, large flagpost are sometimes present on the side Padded Walls.

The following Season 1 level has traditional Checkpoints:

Season 1 Checkpoint on Track Attack.

Season 1 Checkpoint on Track Attack.

Season 2[]

Season 2 Checkpoints have white and very light grey floorings with a yellow chevron on the white part, there's also a small red portion which the Padded Walls lie on. Side posts are present on every Checkpoint in Icon CosmicHighway Cosmic Highway and only on the final 2 in Icon SpaceRace Space Race.

The following Season 2 levels have traditional Checkpoints:

  • Icon CosmicHighway Cosmic Highway has 4 checkpoints, one after the yellow platform section, one after the orange platform section (this one looks different, but still acts the same), one after the boxing glove section and one after the red platform section.
  • Icon SpaceRace Space Race has 5 or 7 checkpoints, depending on how you look at it. Theres one before the Gravity Zone, a set of 2 before and a set of 2 after the Respawning Hex-tile section, one before the Conveyor Belt section, and one before the Log section. This last one also acts as a Checkpoint Zone, as the zoning is stretched to also contain the Hover Platforms above the actual Checkpoint.
    The Season 2 checkpoint in Space Race.

    The Season 2 checkpoint in Space Race.

Season 3[]

The following Season 3 level has traditional Checkpoints:

  • Icon Speed Slider Speed Slider technically doesn't have any traditional Checkpoints, but it does have a small area before the final Slime Slides where players respawn.

Checkpoint Zone[]

Checkpoint Zones are Zones in Fall Guys. They were first introduced in Season 1 (Legacy).

Obstacle description[]

Checkpoint Zones are small areas not noted by a traditional Checkpoint where players can respawn.

Checkpoint Zones are technically invisible parts of normal Checkpoints, these parts are different, due to not looking like traditional Checkpoints in other levels.

In Fall Guys Creative, Checkpoint Zones cost 3 budget. They are resizable, and when visible, are semi-transparent with white edges and check marks on their faces.

Season 1 (Legacy)[]

The following Season 1 (Legacy) level has Checkpoint Zones:

Season 3 (Legacy)[]

The following Season 3 (Legacy) level has Checkpoint Zones:

Season 6 (Legacy)[]

The following Season 6 (Legacy) level has Checkpoint Zones:

Season 2[]

The following Season 2 level has Checkpoint Zones:

  • Icon Starchart Starchart has various Checkpoint Zones at various Button stations throughout the level, the first zone is always at the orange stations and a second one is at the blue stations.

Season 3[]

The following Season 3 levels have Checkpoint Zones:

Gallery[]

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